[B4X] BANano 2.38 released

mr2

CHANGES:

1. Fix for CallInlinePHPWait which was missing the CallAjaxWait method

2. Fix for Bit functions where the first param was ignored

3. New BANanoURL, a wrapper around the URL object

4. Shortcut for URL’s CreateObjectURL() and RevokeObjectURL() on the BANano object

5. New BANanoLibrary BANanoMediaRecorder which allows WebCam/Microphone/Screen recording

see for more info: https://www.b4x.com/android/forum/threads/banano-capture-webcam-microphone-screen.104504

6. Other small transpiler fixes

Download: https://www.b4x.com/android/forum/threads/banano-website-app-wpa-library-with-abstract-designer-support.99740/

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[B4X] BANano new UI library

Image2

 

Great new BANanoLibrary by Kiffy: BANanoKendoUI

Unlike other RAD Web tools, with B4J and BANano, you are not limited to UI frameworks like bootstrap. Just use the one you like!

More info: https://www.b4x.com/android/forum/threads/banano-kendo-ui-core-wrapper.103257/

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[B4X] BANano 2.25 released

BANano2.25

CHANGES:

1. GetViewFromLayoutArray() and GetAllViewsFromLayoutArray() has now an extra first parameter to allow adding the B4J class where the layout was loaded.

2. New params to config the paths for a build:

  • SCRIPTS_FOLDER
  • ASSETS_FOLDER
  • STYLES_FOLDER

3. BANanoSkeletonCSS added some properties.  You will need to copy the new Library to your Additional Libraries folder if you have already used it.   The CSS file was also changed.

4. New example Website with multiple pages.  I made two versions, one using a Router, one without a Router.

IMPORTANT: they need to run on a real server (or e.g. the Chrome Server plugin!)

It is a real world example I wrote for a friend of mine who owns a B&B.

Demonstrates:

  •  multi-pages
  •  multilingual supports
  •  browsers Back/Forward buttons support.
  •  floating navigation bar

It is ridiculous how little programming I had to do to make his site. Finished the whole thing in a morning. 🙂

Both examples are heavily commented.

5. The following JavaScript DOM objects have been wrapped:

  • BANanoWindow
  • BANanoHistory
  • BANanoLocation
  • BANanoGeoLocation/BANanoGeoPosition (https only)
  • BANanoConsole
  • BANanoNavigator
  • BANanoScreen

Some are used in the examples in (4)

6. BANanoObject has been extended with:

  • AddEventListener
  • ClientLeft/Top/Width/Height
  • OffsetLeft/Top/Width/Height
  • ScrollLeft/Top/Width/Height

7. Other transpiler fixes.

Download: https://www.b4x.com/android/forum/threads/banano-a-sneak-peek-into-a-progressive-web-app-library.99740/#post-627764

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[B4X] BANano 2.19 released


CHANGES:

1. Fix for bug in release mode for #if CSS commenting out all generated Javascript after it.

2. Support for #ExcludeFromLibrary. Modules having this tag set to true will not be compiled into the BANano library.

3. Fix for bug ‘OR’ between two String functions:

e.g. previously failed:

Dim myString As String = "Foo"
If myString.ToLowerCase.Contains("foo") Or myString.ToLowerCase.Contains("bar") Then
   Log("!")
End If

4. Fix for List AddAll(), AddAllTo()

5. BANanoObject.Initialize2() second param can now also be an Array. This makes it possible to do this:

In Javascript:

var myGraph = new Dygraph(div, data);

BANano:

DygraphObject.Initialize2("Dygraph", Array(div, data))

6. Support for BANanoPromise. See this tutorial: https://www.b4x.com/android/forum/threads/banano-working-with-promises.102413/

7. 3 shortcut methods on the BANanoElement:

.GetField
.SetField
.RunMethod

All three are BANanoObject methods, now also available on BANanoElement as shortcuts.

So you can now do:

Dim UploadedFiles() As String = BANano.GetElement("#fu").GetField("files").Result

instead of having to do (both still work):

Dim UploadedFiles() As String = BANano.GetElement("#fu").ToObject.GetField("files").Result

I hope this will help confused users who do not always understand when to switch from BANanoElement to BANanoObject.

Download:

https://www.b4x.com/android/forum/threads/banano-progressive-web-app-library.99740/#post-627764
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RB/Xojo: Goodbye, you old dinosaur…

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And I mean this in an very friendly way, referring to one of their latest campaigns 🙂

I was doing some early spring cleaning on the dusty attic of this blog and came across some old projects I did.

Some of you long time followers of my blog may remember I wrote several posts programming in Xojo (previously RealStudio or even RealBasic before that).  When I first started this blog, I was a huge fan of RB.  The familiar VB6 syntax was what me attracted to it in the first place. I had a VB6 background, and with Microsoft abandoning it, RB was a nice alternative.  I really didn’t care much for it being able to cross compile back then as Windows was my thing.  But it was nice that it could.

Back then, many years ago, I used this place to write articles mainly on the Canvas (an 11 episode series!) and vintage games.

But also some frameworks like ABXVision that had OpenCV like capabilities (Augmented Reality in its early stages!) and a full blown physics engine ABPE.

The robotics series was a very fun project to do.  I was doing a course on Artificial Intelligence at the time and I could use this new knowledge in the tutorials.

But because of Xojos decision a couple of years ago to start using a new syntax framework, most of these projects won’t work anymore without a major overhaul.  So I feel it is time to let them go. I recently noticed Xojo had removed this blog from their resource list too, so they must’ve had the same feeling. Honestly, no hard feelings about that! I would too when a blog doesn’t write anything on me anymore.

But what is there currently to write about Xojo? The Web part hasn’t changed in many years and still looks like it is 1995. iOS still feels like it is only partly finished and is missing to many out-of-the-box features to be useful (will the new upcoming android suffer from the same problem?).  Should I write about the many bugs and workarounds one has to do?

It must be said many of this remarks have to do with Xojo being a small team, and some stuff (like 64bit or Apples decisions) has been forced upon them.  Luckily they have a small but enthusiastic community which is willing to take over the many shortcomings by writing frameworks like Aloe or iOSKit.

So, time to put those fond memories into a box and leave memory lane.  Back to the real harsh world ;-).

I will leave the RB/Xojo projects on this blog until the end of the month (March).  Maybe, one day, I will find the time to revamp them in Xojo or put them all up on GitHub and they will reappear.

Until then, this blog will mainly report on B4X and my own framework ABMaterial.

Godspeed old friend(s). Until we meet again…

UPDATE: I was planning to make a separate blog section for my old RB/Xojo projects, but I just can’t find the time to do so. I created a raw FTP dump of everything RB/Xojo related today that you can download from here. It is a bit messy so you will have to browse through it yourself. A lot of it will probably be outdated (the main reason I removed everything from my blog) and will need some re-work, but some of it may still be useful for someone.

Download RAW FTP Dump of RB/Xojo projects

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B4X: Important upgrade to ABMaterial 4.03 for everyone!

ABMDragonfly4.00

As you probably already have noticed, the B4J IDE Project Explorer has received a major upgrade. And it is GREAT! However, ABMaterial had some trouble with the new file format, so last night I’ve been working non-stop on a fix to be compatible.

If you are using B4J 6.00+, you MUST download 4.03 or higher.  For that reason, EVERYONE (donator or not), can upgrade to the new version.

You can download the latest version of ABMaterial Dragonfly here.

Until next time!

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B4XHelp: An ABMaterial WebApp for B4X Library documentation

b4xhelpI’ve created an ABMaterial (3.75) WebApp to show the documentation for the B4X libraries. Everyone who created a library for B4A, B4i or B4J can upload their .xml file to the WebApp and everyone can consult it. You can re-upload a new version for a library if needed.

NOTE: not online anymore! In the zip is the source code of the webapp so you can run it yourself.

b4xhelp

Notes:

  • This WebApp is open for everyone, but please try to keep it clean. Thank you!
  • B4XHelp is running on my personal Raspberry Pi with not a super-duper internet connection, so it also may give some indication how it handles a lot of users.
  • The libraries itself are NOT uploaded to the WebApp! Only the .xml files to parse them.
  • The WebApp also runs on a HTTP/2 server, but I do not have a verified certificate. If you use this link, you will get a warning that it may not be safe. You normally only need to accept this once:

priv

ABMaterial may be overwhelming at first with all its features at your disposal, but once you get the hang of it, creating such a WebApp as this, in pure B4J, can go very fast.

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