BANano 4.50 released and Anywhere Software drops a bomb!

“A very exiting week it is” would Yoda say.

The latest version of BANano introduces the BANanoServer.b4xlib library, which is an easy to use wrapper around jServer, the same B4J lib ABMaterial uses. One can now use BANano to make stand-alone Web sites, but also interfaces for e.g. IoT and Raspberry Pi (when using the BANanoServer lib: as this is a normal B4J app, it can use all B4J libs on the server side) and build complex Web Apps.

NOTE: BANano still works without the BANAnoServer Library as it did before in case you want to use another backend like PHP, but only having to program in one language has huge advantages and is what RAD is al about. :)

When you will look at the code of BANanoServer, ABM users will recognize the powerful Caching system, Root, Websocket support and HTTP/2 filters. In BANano, all that code is removed from your own projects view (but still accessible as it is an open source .b4xlib).

Some ‘easy-to-use’ methods to communicate between the browser and the server are added (to call methods from each other and to exchange files).

More info and download BANano for free here: BANano Download

But the biggest news this week must have been the BOMB Erel from Anywhere Software dropped: B4A, the tool to make native Android apps, is from now on free to use for everyone!

From his announcement a couple of weeks ago:

I’m very proud in the continuing progress of B4X tools. I’m also very proud to be part of this amazing developers community.

In the last couple of years, I have a growing feeling that B4X tools do not realize their potential. While there are all kinds of development tools, B4X offers a unique set of features: simple, powerful, mature, great community, RAD, native, cross platform and more.
B4X tools are an excellent choice for a wide range of real-world use cases.

So, the question is how to make B4X more popular? Obviously, it is not a simple nor a short-term task.
A clear growth barrier is the fact that unlike most development tools today, B4A and B4i are not free. This wasn’t the case 10 years ago.

The big announcement today is that B4A will become free in a few weeks. The framework – set of internal libraries, will be open sourced.

We will accept contributions for B4A like currently done with B4J.
We’ve also secured funds from a US investor who shares my vision of making B4X a popular development tool. These resources will allow us to further expand.

Two huge points were raised here: for one, the tool that started it all (B4A) to make native Android apps, is now 100% free (download it here)! It is clear that nowadays paying for a development platform is so 2009. Some development vendors may exist for 20+ years, but haven’t grown accordingly and seem to be stuck in overprotecting their (outdated?) technology.  Clearly, Erel is not one of them and is thinking on how to expand his tools into the next decade.

But the second part may be even more exciting: a private US investor has shown interest in the potential of B4X and shares Erel view of the future.  This opens a whole new world to the development tool and allows to think a lot bigger. He can expand his team not only with new developers, but even more important, surround himself with professionals to market his brand and let the world know of the big impact his technology can have on any software developer.

Just read up on the forum (100K+ members) and one quickly realizes the brought spectrum of apps that can be written with B4X. It is used by big corporations like NASA, IBM and Bosch to name a few, but also by small companies and citizen developers. I for one use it daily in my day job at OneTwo and we feel so secure with the tools we use it as the foundation of all our software.  Very rarely one comes across a tool where the developers are so close to its users and actually listens to their concerns and wishes.  I remember having found a bug (yeah, you really have to go deep to find one) and after reporting it to the Anywhere Software team, 10 minutes(!) later, an update was released.  This has never been seen and blocked me zero time in my own development.

I am a big fan of the B4X suite. It allowed me to write ABMaterial and BANano, two libraries to make modern Websites and Webapps.  Something I can’t see me do in any other tool, at least not with such ease and speed. And it is fun, really fun to work with too. 🙂

So I think Yoda would concur: ‘The future, bright it is!’

Alwaysbusy

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B4X: An experiment for practical use of IoT on the shop floor

Beacons

At OneTwo, we are always searching for ways to make things easier on the workfloor.  For nearly a decade, we introduced barcode scanners everywhere! From architects and accountants, over carpenters and contractors, to farmers and gardeners are now using our small barcode scanners to record times, jobs and used materials.

The last couple of weeks, I’ve been investigating how we could tackle another common issue, but now on the factory shop floor.  Working on a specific step in the development of a product demands the constant focus of the operator so using a barcode scanner to get the instructions is, well, just not practical if you have your hands full.

Time to get to the lab! Provided with heaps of coffee, some unhealthy snacks and an open mind we started putting some ideas together on the whiteboard.  We wanted to give as much feedback to the operator as possible using monitors,  beamer projections at the workstation and personal instructions on phones and tablets.

The key to deliver hyper-contextual content to the users is knowing the location of every chess piece in the game: the workstation, the machine that is going to be build and the operator(s).  The underlying communication technology was going to be Bluetooth Low Energy (BLE). The Raspberry Pi has it and so does almost any phone or tablet. By attaching a cheap BLE Beacon to the machine we could understand the location of all the players.

Using B4X for this project was a no-brainer, as Erels toolbox is just made to build stuff like this! One important link in the chain was missing:  the BLE reader in B4J for the Raspberry Pi.  However, writing some small scripts and calling it using jShell and a couple of timers did the job just fine.

Scripts code:

Two scripts to discover BLE devices around the Raspberry Pi.  Each one runs in its own jShell in B4J. First one scans for devices, second one reads whatever they broadcast.

#!/bin/bash
# Beacon Scan by Alain Bailleul 2017
sudo timeout -s SIGINT 5s hcitool lescan

#!/bin/bash
# Beacon Scan by Alain Bailleul 2017
sudo timeout -s SIGINT 5s hcidump -X > scan.txt

Also, as the Raspberry Pi has to be a BLE beacon itself (so the Android Native app can discover it), I had to write another little script:

#!/bin/bash
# Beacon Scan by Alain Bailleul 2017

sudo hciconfig hci0 leadv 3
sudo hcitool -i hci0 cmd 0x08 0x0008 19 02 01 06 03 03 aa fe 11 16 aa fe 10 00 02 6f 6e 65 2d 74 77 6f 07 $1 $2 $3 00 00 00 00 00 00
sudo hciconfig

IPN=$(ip addr show eth0 | awk ‘/inet / {print $2}’ | cut -d/ -f 1)
IPW=$(ip addr show wlan0 | awk ‘/inet / {print $2}’ | cut -d/ -f 1)
MACN=$(ip link show eth0 | awk ‘/ether/ {print $2}’)
MACW=$(ip link show wlan0 | awk ‘/ether/ {print $2}’)

echo “$MACW;$IPW;$MACN;$IPN;END” > macip.txt

For anything related to presenting the instructions, we could use ABMaterial.

Alright! We’ve got everything we needed to set up a test scenario for a workstation so time to bring out the cool slide:

How it works

Although there are a lot of physical components and different OS’s in play, B4X has all the tools to make them seamlessly talk to each other using one language.  For the native Android part, I wrote my own BLE discovery library based on the altbeacons library. (Note, there is a library available in B4A to discover BLE devices).

For the video demonstration, things you have to keep in mind:

INPUT:

  1. OneTwo box + BLE beacon: represents a machine arriving on the workstation
  2. Raspberry Pi (under the table): represents the workstation
  3. Android Phone: represents an operator/visitor at the workstation

OUTPUT:

  1. On the monitor, for each ‘machine’ some info is presented (e.g. a serial number, to what country it has to be shipped, etc)
  2. On the phone: specific instructions for the operator(s) for this ‘machine’, or a greeting to a visitor.
  3. On the workstation, projected global instructions for the operator(s) for this ‘machine’ with a beamer.

Let’s have a look how all of this plays out:

This turned out to work all very well for a first trial! For real world usage, the project will need some more work (like improving the algorithms to discover the BLE devices, setting thresholds or calculating them without calibration, etc…).  But we are very excited with the possibilities this low-cost solution can already show in such a short time.

Next step will be setting this up on a real workstation on the shop floor in a real factory later this month.

Until next time,

Alwaysbusy

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Some of my projects at One-Two

I’ll post some of  my projects I made at One-Two (http://www.one-two.com). We make Time, Job and tracking programs. As you will see, I love the Canvas!

They are written in RealBasic as this is our main programming language. I’m not very interested it writing ‘normal’ looking programs. I like designing new experimental interfaces to make it very intuitive to work with the software.

So here they come:

12Time: A program to track the time (by using a time clock)

12Work: A Program to track jobs with an alternative GUI (with handheld scanners)

12School: A program to track a school (reception, classes, meals)