In my enthousiasm when I skimmed over Pauls blog post it seems I did some wishful thinking.
Sure hope one day it may come through though…
Sorry for the confusion, but my blog post only shows 2048 for desktop and web. The iOS screenshot is from the original 2048 game. An iOS version of 2048 written in Xojo is something I’m working on but I don’t have anything to share just yet!
My apologies to my readers who were just like me already jumping around in anticipation. ‘But at the very least, you did some sport Alwaysbusy’, my doctor likes to add…
Xojo on iPad
NOTE: This was just a dream (R.E.M.) Seems it was only for Web and Desktop, NOT iOS. See update post
But for those who also want to dream, here is the original article:
The news on new iOS programming environments is coming out rapidly nowadays! Paul Lefebvre posted a real life game on his blog, written in Xojo this time. It’s a clone of a well known game called 2048 written in the upcoming new Xojo for iOS.
Although I would’ve liked to have it seen on the Apple Store like B4i a couple of days ago, it shows Xojo is also making good progress on their iOS version.
And for me, it shows something I really like: a canvas control! As you may have noticed if you are following this blog, it’s my favorite object. It’s the one control that rules them all! Having a canvas at your disposal makes it possible to create whatever you can imagine and that is a great plus Xojo!
So another exciting one I’m waiting to get my hands on. Let’s hope for a very nice (early) Christmas 2014!
Go to Pauls page and download the app on your iDevice to check it out.
Breaking News! Erel has put up the first B4i app on the Apple App Store. I have a feeling we won’t have to wait much longer until we can build iOS apps in this wonderful tool.
While Xojo keeps saying ‘it’s ready when it’s ready’ (it’s getting old Xojo…), B4i is going to take the world by storm! Tools by Anywhere Software have proven to be very stable and production ready by its first releases, so you better start thinking what your first app written in B4i will be like. I know I am…
You can download the app from the store here.
Realy looking forward for this one! I may even buy my first iPhone just to be able to play with it #ChuckleByMyFriends
Last weekend I found back my old Nintendo Game & Watch game Mario Bros under some dust. I remember having a good time with this old game console. So why not rebuild it in Xojo?
I found some graphics and sounds on the internet and started rebuilding the game. A couple of evenings later, here it is!
I’m not 100% sure the gameplay is exactly the same as on the real console as the original source code is not released by Nintendo, but I think I’m close. Check out the video:
Use the mouse to:
1. start the games (Game A, Game B).
2. run a demo play (Time)
3. navigate Mario and Luigi up/down
Use the keyboard keys to:
1. ESC to close the game
2. D to move Luigi Up, C to move Luigi down
3. Upkey to move Mario Up, DownKey to move Mario Down.
Note: if you have problems moving Luigi (make sure caps lock is ON), or change the code in the canGame canvas KeyDown event to:
select case asc(key)
case 30 ' keyUp
case 31 ' keydown
case 68, 100 'd, D
case 67, 99 ' c, C
Thanks to Alwyn for pointing this out!
You can download the full source here.
And the binaries (Windows & OSX) here.
Bye for now,
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