Xojo: CHIP-8 Emulator

CHIP-8
Some weeks ago, Ashot Khachatryan contacted me on the Xojo forum with the question if I would be interested in writing a CHIP-8 Emulator in Xojo. I had no knowledge of the system and he had written a good part of an Emulator himself. It had some hard to find bugs in it and he was kind of stuck. As it is hard to debug someone elses code, especially if the subject is not very well known, I decided to start from scratch. Or, to say it in Barney Stinsons words, Challenge accepted!

CHIP-8 is an interpreted programming language, developed by Joseph Weisbecker. It was initially used on the COSMAC VIP and Telmac 1800 8-bit microcomputers in the mid-1970s. CHIP-8 programs are run on a CHIP-8 virtual machine. It was made to allow video games to be more easily programmed for said computers. Input is done with a hex keyboard that has 16 keys which range from 0 to F. The ‘8’, ‘4’, ‘6’, and ‘2’ keys are typically used for directional input.

There are a number of classic video games ported to CHIP-8, such as Pong, Space Invaders, Tetris, and Pac-Man.

So, the big question was, could we write a CHIP-8 CPU Emulator in Xojo? It needs to be able to read ROMS, interpret Opcodes, show it on the 64×32 pixels screen and handle input. An Opcode is a two bytes code like 00E0 (Clears the screen).

The ‘Virtual Machine’ ABCH8CPU would need to handle a couple of things:
Screen: a picture of 128×64 pixels
Memory: 4096 bytes. I decided a memoryblock would be ideal in Xojo to handle this
Registers: a CHIP-8 has 16 8-bit registers (V0-VF). A Byte array will be used
Timers: a byte array of size 2
Sound: Beep is used
Input: the Keyboard.AsynckeyDown() method would handle the state of the 16 keys.

There are a number of projects on the net in other programming languages available. (Just google CHIP-8 source code). I’ve studied several of them before I’ve wrote my Xojo version.

Here is the result (didn’t spend much time on the GUI):

ABChip8
It can handle CHIP ROMs and SCHIP (Super CHIP) ROMs. Unfortunately, speed is terrible. Xojo may not have been the right language to write this project in, but look at it as a proof of concept. And it can probably be optimized too, as I wrote this emulator in an evening or two.

You can change the keyboard (AZERTY/QUERTY) to emulate the 16-Keys keyboard. A memory dump and a list with the interpreted Opcodes is also shown.

All in all, this was a fun project to do!

The Xojo source code and some ROMs: http://gorgeousapps.com/ABCHIP8.zip

Bye for now!

Alwaysbusy

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About Alwaysbusy

My name is Alain Bailleul and I'm the Senior Software Architect/Engineer at One-Two. I like to experiment with new technologies, Computer Vision and A.I. My projects are programmed in B4X , Xojo, C#, java, HTML, CSS and JavaScript. View all posts by Alwaysbusy

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