Xojo: Comanche 3D in about 100 lines UPDATE

Tomas made HUD and Maps active!

Tomas made HUD and Maps active!

A quick update with a much smoother and faster version of the ABComanche article. This one is using some tricks out of the ABXVision framework using Memoryblocks and pointers. (Don’t worry, sound worse than it is).

You can download this new version here

I’ve been amazed how many people enjoyed playing with this! Some of you made great additions like the HUD display, camera views and added sound. Thanks Tomas Jakobs for this! Will Shank even made a OpenGL viewer for the maps. It’s not using the voxel engine discribed in the previous article but it looks great!

Will Shanks OpenGL version!

Will Shanks OpenGL version!

Check out the Xojo forum post for their creations!

Cheers!

Alwaysbusy

Click here to Donation if you like my work

Advertisements

About Alwaysbusy

My name is Alain Bailleul and I'm the Senior Software Architect/Engineer at One-Two. I like to experiment with new technologies, Computer Vision and A.I. My projects are programmed in B4X , Xojo, C#, java, HTML, CSS and JavaScript. View all posts by Alwaysbusy

One response to “Xojo: Comanche 3D in about 100 lines UPDATE

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: